Many translated example sentences containing "craps" – German-English dictionary and search engine for German translations. Craps ist ein sehr spannendes Würfelspiel, dass man aus diversen Kinofilmen kennt (z.B. „Ein unmoralisches Angebot“ mit Demi Moore und Robert Redford). Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre
Spieltutorial für CrapsIn diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street Craps. Craps Regeln Anleitung mit Come Out Roll, Don't Pass und mehr. Craps Regeln. Es ist nicht nur eines der ältesten Casino, sondern auch eines der. Erfahren Sie alles, was Sie über Craps wissen müssen: die Geschichte, die Regeln, wie das Wetten funktioniert u. v. m.
Craps Navigation menu VideoMonter Roll on Online Craps! - Evolution Craps Wenn der Shooter seinen Point erwürfelt, ist er erneut mit Würfeln dran und macht ein neues Comeout. Regeln und Strategien. Spielt man Wette Antalya Wetten auf Pass bzw.
Wir haben bereits alle harte Craps fГr Craps Monopoly Cottbus und die besten Casinos. - Geschichte von CrapsDie Casinos in Las Vegas bieten oft kostenlose Einweisungen an.
It is a lively and fast-paced game with many ways to bet and even more ways to win. The aim of the game is to predict the outcome of the roll of two dice.
Free Craps Game Web archives will be available soon, as is change list on list of user requirements, contribution and change log.
If you cannot find the information you need about craps , Here's some other resources listed here. Even blindfolded in a crowded casino, anyone can find the craps table when the dice are hot.
Just follow the screams, shouts, and cheers. Jackpot winners on slot machines may be the loudest individuals in the house, but nothing is quite like the collective excitement that builds at a craps table.
Whereas blackjack players are quiet studies in concentration, craps players let loose as they win or lose together. Conversely, nothing is quite as dead as a craps table when the dice are cold.
At peak hours, when you see three or four somber individuals at the big table for 24, you can be sure the loser 7s have been coming up all too frequently.
Craps is the fastest-moving of casino table games. An average speed at a busy blackjack table runs around 60 hands per hour, but the house expects about decisions per hour at craps.
That, along with the tendency of craps players to have several bets working at once, means that craps requires a larger bankroll than other table games.
And craps offers the widest variety of bets in the casino, with dozens of wagering options on the table. All this can be pretty intimidating to a newcomer.
But casino games were not designed to chase customers away, and craps is easier than it looks at first glance. Yes, there are an enormous number of bets available, but only a few are really worth playing.
And those few are among the best bets in the casino. In this article, we'll discuss the fundamentals of craps, as well as the wide variety of bets and which ones to place at the right times to increase your odds of winning.
We will begin with the layout of the table and the common terminology used for a game. The Table and Personnel Most craps tables today are double layouts.
At the center of one side of the table is the boxman, who supervises the game and takes cash collected by the dealers and deposits it in a drop box.
Directly opposite him is the stickman, who uses a stick to push the dice to the shooter. The stickman controls the tempo of the game.
He calls out the results of each roll and keeps up a continuous patter, urging players to get their bets down.
At the center of the table between the boxman and stickman are boxes for proposition bets -- one-roll bets. Also here are areas for hard-way bets -- betting that a 6, for example, will be rolled as two 3s before either a 7 or any other 6 is rolled.
You win if the shooter rolls a 2 or 3 but lose if they roll a 7 or Play the point if no one wins or loses on the come-out roll. The potential point numbers are 4, 5, 6, 8, 9, or Rolling a 7 means a loss.
You win your pass bet if the player rolls their point number. For example, when the point number is an 8, the shooter tries to roll an 8.
If the shooter rolls a 7, all pass line bets lose. Play continues until the shooter rolls one of these numbers. If the shooter rolls the point number, play starts over with new pass bets.
If a 7 comes up, the same thing happens but someone else has to roll the dice. Place a come bet if the come-out roll has already happened.
Place your chips on the come space for a bet that is very similar to the pass bet. When the shooter rolls a 7 or 11, you win.
If they roll a 2, 3, or 12, you lose your bet. The come bet is also separate from the pass line. You may win the come bet with a 7 but lose the pass bet after the point is established.
Similarly, play may continue even after a 2, 3, or 12 comes up. This is a relatively safe and simple bet, but keep in mind that it means going against other bettors.
Start with conservative, basic bets when you begin playing. The line and come bets are the most important bets to know before stepping up to the table.
Place some odds bets if you have extra money to spend. Watch for a while if you need to, then start with a basic line bet when you get a chance to step in.
Roll the dice across the table when the stickperson hands them to you. Expect to get a chance to roll the dice if you play at a table long enough. To become the shooter, you have to place a pass or come bet.
Generally, the stickperson presents you with 5 dice. Choose the 2 dice you like best and toss them so they hit the rail on the opposite side of the table.
Shake and toss! The craps table is long, so you throw the dice rather than roll them. If the dice bounce off the table or fail to hit the back rail, you have to toss them again.
Method 2 of Identify the casino personnel operating the craps table. Because craps tables involve the most money out of any standard casino game, they are managed by teams of workers.
A standard team consists of 4 casino employees. Many crews also include a fifth member that rotates in for the other dealers. This person may be wearing a suit and tie.
The boxperson keeps tabs on the game, stashing and guarding betting chips. Enter your email address below to subscribe to our weekly newsletter along with other special announcements from The Wizard of Odds!
The Wizard of Odds. The Wizard of Odds Search. Featured Games. Share this. Come as you are…shorts, sandals, beer in hand and a stack of chips …and the best part is, it applies to online craps or land-based casinos!
View All. My older craps videos, Part 1 , 2 , 3 , 4 , 5. Analysis and advice for experienced players who have mastered basic strategy, and are looking to add an extra edge to their game.
One question I get asked a lot is "what is the probability of a shooter lasting x rolls in craps? The first column is the roll number.
The second column is the probability of a seven-out on exactly that roll. The third column is the probability of surviving PAST that roll.
Read More. The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed.
By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.
The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number.
The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.
The expected value of all bets is usually negative, such that the average player will always lose money. This is because the house always sets the paid odds to below the actual odds.
However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge.
One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour.
Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.
To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.
This means a player may not call out a bet without also placing the corresponding chips on the table. Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".
In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet.